Module Name

Basic Adventure Layout For ICRPG
NOTE: GM bullet area should always come first, 
but the other sections can be moved around as needed
see ICRPG_CORE_2E_Digital_1.3.pdf , starting page 140 for examples
pg[name] 
  Intro (optional)
  GM’S BULLETS
  Moments
    1
    2
    etc.
pg[name]: THE MAP
  
pg[name]: BASICS
  
pg[name]: TABLES
  Details:
  Other:
pg[name]: LOOT
  
pg[name]: MECHANICS
  
pg[name]: FOES or FACTIONS (1 header for each one)
  
pg[name]: MONSTERS (more genaric monsters go here)
  
pg[name]: CONCLUSION (posssible outcomes and where they might lead)