Basic Adventure Layout For ICRPG NOTE: GM bullet area should always come first, but the other sections can be moved around as needed see ICRPG_CORE_2E_Digital_1.3.pdf , starting page 140 for examples pg[name] Intro (optional) GM’S BULLETS Moments 1 2 etc. pg[name]: THE MAP pg[name]: BASICS pg[name]: TABLES Details: Other: pg[name]: LOOT pg[name]: MECHANICS pg[name]: FOES or FACTIONS (1 header for each one) pg[name]: MONSTERS (more genaric monsters go here) pg[name]: CONCLUSION (posssible outcomes and where they might lead)