Module Name
Basic Adventure Layout For ICRPG
NOTE: GM bullet area should always come first,
but the other sections can be moved around as needed
see ICRPG_CORE_2E_Digital_1.3.pdf , starting page 140 for examples
pg[name]
Intro (optional)
GM’S BULLETS
Moments
1
2
etc.
pg[name]: THE MAP
pg[name]: BASICS
pg[name]: TABLES
Details:
Other:
pg[name]: LOOT
pg[name]: MECHANICS
pg[name]: FOES or FACTIONS (1 header for each one)
pg[name]: MONSTERS (more genaric monsters go here)
pg[name]: CONCLUSION (posssible outcomes and where they might lead)